Sask WT Referee Seminar
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Here is the above listed in text rather than as an image. Italicized text following the Hangul is the approximate phonetic pronunciation.

Kyorugi
Competitive Fighting
겨루기
G’yuh-Roo-Gee

A catch all term used for sparring, regardless of the rule set.

Olympic Sparring
Ollimpik Kyorugi
올림픽 겨루기
Ohl-Lihm-Pihk K’yuh-Roo-Gee

Official sport of the Summer Olympic Games. The rule set used focuses on scoring with dynamic and exciting kicking techniques to the body and face as well as punches to the body of an opponent.

Sihap
Match
시합
Shee-Hahp

A martial arts match.

Cheong Seonsu
Blue Competitor
청 선수
Chuhng Suhn-Soo

The fighter wearing a blue hogu.

Hong Seonsu
Red Competitor
홍 선수
“Hohng Suhn-Soo”

The fighter wearing a red hogu.

Gamjeom
Penalty Point
감점
Gahm-Juhm

When a fighter commits a prohibited act during a match the referee will issue them a penalty, rewarding the opposing fighter with 1 point. Too many penalties will result in a disqualification.

Gyeonggo
Warning
경고
G’yuhng-Goh

Prior to 2017, referees could issue warnings to Olympic Kyorugi competitors for prohibited acts, with each deducting .5 from their total score.

Seung
Winner

Soong

The referee will declare who has won the match.

Silgyeok
Disqualification
실격
Shihl-G’yuhk

A premature match result where one fighter has committed a prohibited act worthy of disqualification.

Charyeot
Attention
차렷
Chah-L’yuht

Stand tall in a Closed Stance / Moa Seogi with your fists held to your sides.

Gyeonglye
Bow
경례
G’yuhng-L’yay

Pay respect to your opponent and their coach by bowing at the waist by lowering yourself approximately 45°. Bowing must be done at the beginning and end of a match, and is optional between rounds.

Junbi
Ready
준비
Joon-Bee

When the referee calls “junbi” both fighters will adopt their sparring posture with a loud kihap.

Sijak
Start
시작
Shee-Jahg

The referee will say this at the beginning of a new round.

Gong-Gyeog
Fight
공격
Gohng-G’yuhg

The referee will say this while making a hand signal if one or both fighters have not engaged within 3 seconds of the previous fighting exchange. A further 3 seconds of inactivity after the command will result in a gam-jeom (penalty).

Prior to 2023 referees would say “Fight!” in English while giving the associated hand signal, but it has since changed over to being said in Korean.

Kallyeo
Break (Separate)
갈려
Kahl-L’yuh

When the referee would like the fighters to break apart. The referee may issue a penalty before calling for the match to resume.

Kyesok
Continue
계속
G’yay-Sohg

The referee will say this to have the match resume after it has been paused.

Keuman
Stop
그만
Koo-Mahn

The referee will say this at the end of a round.

Kyeshi
Time Out
계시
K’yay-Shee

When the match must be paused for a technical issue.

Shigan
Injury Time Out
시간
Shee-Gahn

When the match must be paused due to a medical issue.

Ijeom
2 Points
이점
Ee-Juhm

2 points, used when adding or deducting a technical score.

Samjeom
3 Points
삼점
Sahm-Juhm

3 points, used when adding or deducting a head kick score.

Referee Hand Signals

  1. Match Beginning
    (“Cheong! Hong! Charyeot, Gyeonglye!”)

  2. PSS Test
    (Protector Scoring System Test)

  3. Kallyeo & Kyesok
    (Break & Continue)

  4. Kyeshi
    (Time Out)

  5. Shigan
    (Injury Time Out)

  6. Keuman
    (Stop)

  7. Counting To 8
    (“Hana, Dul, Set, Net, Daseot, Yeoseot, Ilgop, Yeodeol”)

  8. Counting To 10
    (“Hana, Dul, Set, Net, Daseot, Yeoseot, Ilgop, Yeodeol, Ahop, Yeol”)

  9. Counting
    (To a knocked down fighter)

  10. Gamjeom
    (Penalty Point)

  11. Passivity
    (“Gonggyeog!”)

  12. Crossing The Boundary Line

  13. Pushing

  14. Grabbing

  15. Attacking With The Knee

  16. Attacking Below The Waist

  17. Attacking After Kallyeo

  18. Attacking Fallen Opponent

  19. Hitting The Opponent’s Head With The Hand

  20. Misconduct

  21. Declaration Of The Winner

  22. Invalidation Of Points

  23. Addition Of Points

  24. Calling For The Doctor

  25. Calling For Referee Meeting

  26. IVR Accepted

  27. IVR Rejected

  28. Yellow Card

  29. Test Mode

Article 21 Instant Video Replay
제21조비디오판독

In the last five (5) seconds of any round, the Center Referee may request for IVR review to check the possible Gam-jeom penalties for the following actions:

  • Falling down

  • Crossing the boundary line

  • Attack after Kallyeo

  • Attack the fallen opponent

What can a coach request IVR for?

In case there is an objection to a judgment of the refereeing officials during the contest, the coach of a team can make a request to the center referee for an immediate review of the video replay.

The coach can only request video replay for following:

  1. Penalties against the opponent for instances of falling down or crossing the boundary line or attacking the opponent after "Kallyeo" or attacking the fallen opponent

  2. Technical point

  3. Any penalty against own contestant

  4. Any mechanical malfunction or error in time management. In case of appeal for PSS mechanical malfunction, the coach may request to the center referee for a testing of the PSS at any time during the 2nd and/or the 3rd round. However, if the PSS mechanical function is properly working, the coach’s appeal quota shall be forfeited. As well as this coach’s appeal is considered to be a misconduct of coach that “Gam-jeom” shall be given to own contestant in in accordance with Article 14.4.1.3 ‘Following Misconducts of contestant of coach’. This only applies to the ‘Best of 3’ System.

  5. When referee forgot to invalidate point(s) after “Gam-jeom” was given for prohibited act

  6. Wrong identification of fist attacking contestant by judge

  7. Head kick that is not scored

Gamjeom 감점 - Penalties:

Article 14
Prohibited Acts & Penalties

The following are considered prohibited acts:
a) Lifting the leg to block
b) Kicking the opponent’s leg to impede the opponent’s kicking attack ***GREY AREA***
c) Kick was aiming to below the waist (no Gam Jeom if it is followed by punching or kicking technique in combination motion).
d) Lifting the leg above waist for kicking in the air for (4) four times or more. If there is a hop or slide, the lifted leg must complete the kick with full extension. The player may hop or slide again to do the 2nd and 3rd kicks which are the maximum without GJ. If the 4th kick happens, player will be penalized with GJ and points will be invalidated if scored. If leg is lifted and hop or slide without kicking, GJ will be given immediately.
e) Lifting a leg or kicking in the air for more than three (3) seconds to impede opponent’s potential attacking movements.

14.4.1.11
Attacking trunk PSS with the side or bottom of the foot in clinch position. Animal kicks (Fish Kick, Scorpion Kick, Monkey Kick) will not be tolerated: if there is any touching to opponent, GJ will be given and points will be invalidated. The hand signal is “grabbing”.

14.4.1.12
Attacking back of head PSS in clinch position.
GJ will be given no matter which part of the head is being attacked as the opponent may move his/her head around.
Crescent Kick (An Chagi/Bakkat Chagi) is allowed as long as there is no “grabbing” or “clinching”.
Scorpion Hook Kick (Nakka Chagi) is allowed if there is no “grabbing” or “clinching”.

14.7.1
In the best of three (3) system, when a contestant receives five (5) “Gam-Jeom” in a round, the opponent will be declared the winner of that round.

Note: Center Referee will give the player a warning (holding up 4 fingers) to indicate 4 Gam Jeoms have been given. The fifth one will be “round over” and possibly “match over” depending on the result of the previous round(s).

Falling Down

  • “Gam-Jeom” shall be declared for falling down. However, if a contestant falls down due to the opponent’s prohibited acts. “Gam-Jeom” penalty shall not be given to the fallen contestant, while a penalty shall be given to the opponent. If both contestants fall as a result of incidental collision or in case a contestant who received points with turning kick falls down, no penalty shall be given.

  • If both players fall down but Cheong scores the turning back kick, Cheong will not be penalized with GJ while Hong will be penalized with GJ for falling down. In this case, CR will not do the “wave off” sign since GJ will be given to Hong Player.

Avoiding Or Delaying The Match

  • Turning the back and move away to avoid the opponent’s attack should be punished as it expresses the lack of the spirit of fair play and may cause serious injury. The same penalty should also be given for evading the opponent’s attack by bending below waist level or crouching. “Moving away” will be defined by intentionality. If the player moves forward after a back kick due to the impact of opponent’s rushing in; he/she will not be punished by GJ.

  • This includes grabbing any part of the opponent’s body, uniform or protective equipment with the hands. It also includes the act of grabbing the foot or leg or hooking the leg with forearm.

For pushing, the following acts shall be penalized:

  • pushing the opponent out of the boundary line

  • pushing the opponent in a way that prevents kicking motion or any normal execution of attacking movement

  • continuous or prolonged pushing

Article 15
Decision Of Superiority

15.5
In the best of three (3) system, in case of a tie score after the completion of a round, the winner shall be decided by superiority based on the following criteria:

15.5.1
If total points are tied, most points scored by turning or spinning kick.
15.5.2
If the technical score is the same as in article 15.5.1, the contestant who has executed the higher value techniques in descending order: Head kick = 3, Body kick = 2, Punch = 1 and GJ from opponent = 0.
15.5.3
If the two above criteria are the same, the winner will be decided by number of registered hits.
15.5.4
Woose Girok (Superiority)

For Woose Girok: the following criteria in descending order:

  1. Aggressive ring management

  2. Number of techniques executed

  3. Technical superiority

  4. Competition manner

For the “3 corner judge system”, only the 3 judges will decide the superiority; Center Referee will be excused from the decision making. For the “2 corner judge system”, the Center Referee and the two judges will decide the winner.

  1. RJ will indicate Woose Girok is necessary by holding up both fists with knuckles facing out on each side of the sternum by the solar plexus.

  2. CR will remain in the center of the ring and declare: “Woose Girok”.

  3. Both CJs will walk to each side of the CR near the boundary line to form a straight line.

  4. CR will announce in a loud voice, “Hana, Dul, Set”.

  5. The CR and the two CJs will use their arms to indicate the decided winner by extending them towards his/her side (right for Cheong and left for Hong) and the heads will turn at the same time.

  6. If there are 3 corner judges, CR will not vote.

  7. The RJ will record the winner on the TA sheet.

  8. The computer operator will display the winner on the monitor.

  9. CR will show by hand signal for the winner of the round.

  10. If this Woose Girok will decide the match winner, CR will announce “Cheung Seung” or “Hong Seung” with the appropriate hand signal.